poj1066

maksyuki 发表于 oj 分类,标签:
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Treasure Hunt

Archeologists from the Antiquities and Curios Museum (ACM) have flown to Egypt to examine the great pyramid of Key-Ops. Using state-of-the-art technology they are able to determine that the lower floor of the pyramid is constructed from a series of straightline walls, which intersect to form numerous enclosed chambers. Currently, no doors exist to allow access to any chamber. This state-of-the-art technology has also pinpointed the location of the treasure room. What these dedicated (and greedy) archeologists want to do is blast doors through the walls to get to the treasure room. However, to minimize the damage to the artwork in the intervening chambers (and stay under their government grant for dynamite) they want to blast through the minimum number of doors. For structural integrity purposes, doors should only be blasted at the midpoint of the wall of the room being entered. You are to write a program which determines this minimum number of doors.
An example is shown below:

Input

The input will consist of one case. The first line will be an integer n (0 <= n <= 30) specifying number of interior walls, followed by n lines containing integer endpoints of each wall x1 y1 x2 y2 . The 4 enclosing walls of the pyramid have fixed endpoints at (0,0); (0,100); (100,100) and (100,0) and are not included in the list of walls. The interior walls always span from one exterior wall to another exterior wall and are arranged such that no more than two walls intersect at any point. You may assume that no two given walls coincide. After the listing of the interior walls there will be one final line containing the floating point coordinates of the treasure in the treasure room (guaranteed not to lie on a wall).

Output

Print a single line listing the minimum number of doors which need to be created, in the format shown below.

Sample Input

7
20 0 37 100
40 0 76 100
85 0 0 75
100 90 0 90
0 71 100 61
0 14 100 38
100 47 47 100
54.5 55.4

Sample Output

Number of doors = 2

Source

East Central North America 1999

 

题目类型:线段相交+构造

算法分析:由于内部的线段是从外墙的一个边到另一个边的,所以若从外墙的某一个点开始找宝物一定会遇到k个墙的话,则最少会炸k个墙。所以可以枚举外墙上的每个点与宝物位置构造线段,然后判断与剩下的线段相交的交点数,取最少的即可。一个简单优化是内墙与外墙的交点是最少满足条件的点,所以可以直接枚举内墙的端点和外墙的4个端点而不用枚举外墙上的所有点