poj2007

maksyuki 发表于 oj 分类,标签:
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Scrambled Polygon

A closed polygon is a figure bounded by a finite number of line segments. The intersections of the bounding line segments are called the vertices of the polygon. When one starts at any vertex of a closed polygon and traverses each bounding line segment exactly once, one comes back to the starting vertex.

A closed polygon is called convex if the line segment joining any two points of the polygon lies in the polygon. Figure 1 shows a closed polygon which is convex and one which is not convex. (Informally, a closed polygon is convex if its border doesn't have any "dents".)
The subject of this problem is a closed convex polygon in the coordinate plane, one of whose vertices is the origin (x = 0, y = 0). Figure 2 shows an example. Such a polygon will have two properties significant for this problem.

The first property is that the vertices of the polygon will be confined to three or fewer of the four quadrants of the coordinate plane. In the example shown in Figure 2, none of the vertices are in the second quadrant (where x < 0, y > 0).

To describe the second property, suppose you "take a trip" around the polygon: start at (0, 0), visit all other vertices exactly once, and arrive at (0, 0). As you visit each vertex (other than (0, 0)), draw the diagonal that connects the current vertex with (0, 0), and calculate the slope of this diagonal. Then, within each quadrant, the slopes of these diagonals will form a decreasing or increasing sequence of numbers, i.e., they will be sorted. Figure 3 illustrates this point.

 

Input

The input lists the vertices of a closed convex polygon in the plane. The number of lines in the input will be at least three but no more than 50. Each line contains the x and y coordinates of one vertex. Each x and y coordinate is an integer in the range -999..999. The vertex on the first line of the input file will be the origin, i.e., x = 0 and y = 0. Otherwise, the vertices may be in a scrambled order. Except for the origin, no vertex will be on the x-axis or the y-axis. No three vertices are colinear.

Output

The output lists the vertices of the given polygon, one vertex per line. Each vertex from the input appears exactly once in the output. The origin (0,0) is the vertex on the first line of the output. The order of vertices in the output will determine a trip taken along the polygon's border, in the counterclockwise direction. The output format for each vertex is (x,y) as shown below.

Sample Input

0 0
70 -50
60 30
-30 -50
80 20
50 -60
90 -20
-30 -40
-10 -60
90 10

Sample Output

(0,0)

(-30,-40)

(-30,-50)

(-10,-60)

(50,-60)

(70,-50)

(90,-20)

(90,10)

(80,20)

(60,30)

Source

Rocky Mountain 2004

 

题目类型:求凸包+输出方案

算法分析:使用Garham算法求解即可,注意栈中的方案是顺时针序的,需要进行一个简单转换

 

TopCoder SRM#679(Div2)(2/3)

maksyuki 发表于 比赛 分类,标签:
0

250 Problem Statement

You have two favorite music bands. Each of them has just recorded a new album. You have bought both albums.

You know the durations (in seconds) of songs on each of 阅读全文 »

poj1113

maksyuki 发表于 oj 分类,标签:
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Wall

Once upon a time there was a greedy King who ordered his chief Architect to build a wall around the King's castle. The King was so greedy, that he would not listen to his Architect's proposals to build a beautiful brick wall with a perfect shape and nice tall towers. Instead, he ordered to build the wall around the whole castle using the least amount of stone and labor, but demanded that the wall should not come closer to the castle than a certain distance. If the King finds that the Architect has used more resources to build the wall than it was absolutely necessary to satisfy those requirements, then the Architect will loose his head. Moreover, he demanded Architect to introduce at once a plan of the wall listing the exact amount of resources that are needed to build the wall.
Your task is to help poor Architect to save his head, by writing a program that will find the minimum possible length of the wall that he could build around the castle to satisfy King's requirements.

The task is somewhat simplified by the fact, that the King's castle has a polygonal shape and is situated on a flat ground. The Architect has already established a Cartesian coordinate system and has precisely measured the coordinates of all castle's vertices in feet.

Input

The first line of the input file contains two integer numbers N and L separated by a space. N (3 <= N <= 1000) is the number of vertices in the King's castle, and L (1 <= L <= 1000) is the minimal number of feet that King allows for the wall to come close to the castle.

Next N lines describe coordinates of castle's vertices in a clockwise order. Each line contains two integer numbers Xi and Yi separated by a space (-10000 <= Xi, Yi <= 10000) that represent the coordinates of ith vertex. All vertices are different and the sides of the castle do not intersect anywhere except for vertices.

Output

Write to the output file the single number that represents the minimal possible length of the wall in feet that could be built around the castle to satisfy King's requirements. You must present the integer number of feet to the King, because the floating numbers are not invented yet. However, you must round the result in such a way, that it is accurate to 8 inches (1 foot is equal to 12 inches), since the King will not tolerate larger error in the estimates.

Sample Input

9 100
200 400
300 400
300 300
400 300
400 400
500 400
500 200
350 200
200 200

Sample Output

1628

Hint

结果四舍五入就可以了

Source

Northeastern Europe 2001

 

题目类型:求凸包

算法分析:城堡的围墙长度等于城堡凸包的周长再加上半径为L的圆的周长。这是因为国王的城堡是一个凸多边形,非转角处的围墙可以平行于城堡的边,总长度为凸包周长。而每个转角处的围墙长度是其所占弧的周长,城堡转角处的角度之和为2Pi。所以所有转角处的弧周长之和为圆的周长

 

hdu1392

maksyuki 发表于 oj 分类,标签:
0

Surround the Trees

Problem Description

There are a lot of trees in an area. A peasant wants to buy a rope to surround all these trees. So at first he must know the minimal required length of the rope. However, he does not know how to 阅读全文 »